Dwenny/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Dwenny"
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config/version="1.0"
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run/main_scene="res://Scenes/main.tscn"
config/features=PackedStringArray("4.2", "Mobile")
boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/image="res://icon.svg"
boot_splash/fullsize=false
boot_splash/use_filter=false
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config/icon="res://DwennyIcon192.png"
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[display]
window/size/viewport_width=1080
window/size/viewport_height=1920
window/size/mode=4
window/size/resizable=false
window/handheld/orientation=1
[input_devices]
pointing/emulate_touch_from_mouse=true
pointing/android/enable_long_press_as_right_click=true
pointing/android/enable_pan_and_scale_gestures=true
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_2d=1