45 lines
1.3 KiB
GDScript3
45 lines
1.3 KiB
GDScript3
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extends Control
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@onready var MultiplierLB = $MainMC/VBoxContainer/EnumMC/EnumHB/VBoxContainer/MPLB/MultiplierLB
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@onready var DieTypeLB = $MainMC/VBoxContainer/EnumMC/EnumHB/VBoxContainer2/DTTP/DieTypeLB
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@onready var DieLB = $MainMC/VBoxContainer/Die/DiceCR/DieLB
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var Multiplier : int = 1
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var ChosenDie : int = 20
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func _ready():
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pass
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func _process(_delta):
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MultiplierLB.text = str(Multiplier)
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DieTypeLB.text = str(ChosenDie)
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func Die():
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var result = ChosenDie * Multiplier
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return randi() % result + 1
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var dice_values = [4, 6, 8, 10, 12, 20]
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func _on_updt_gui_input(event):
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if event is InputEventScreenTouch and event.is_pressed():
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if ChosenDie < 20:
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ChosenDie = dice_values[dice_values.find(ChosenDie)+1]
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func _on_dwdt_gui_input(event):
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if event is InputEventScreenTouch and event.is_pressed():
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if ChosenDie > 4:
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ChosenDie = dice_values[dice_values.find(ChosenDie)-1]
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func _on_mpup_gui_input(event):
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if event is InputEventScreenTouch and event.is_pressed():
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if Multiplier < 10:
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Multiplier += 1
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func _on_mpdw_gui_input(event):
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if event is InputEventScreenTouch and event.is_pressed():
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if Multiplier > 1:
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Multiplier -= 1
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func _on_roll_rect_gui_input(event:InputEvent):
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if event is InputEventScreenTouch and event.is_pressed():
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Die();
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DieLB.text = str(Die());
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