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Zoey 2024-05-28 21:59:14 +02:00
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@ -1,8 +1,8 @@
# EliteRPC
# EDMC-Discord-Presence
Forked from https://github.com/Elite-Kode/EDMC-Discord-Presence/, which I thought was lacking a lot, and hadn't been updated in years.
A plugin for [Elite Dangerous Market Connector](https://github.com/Marginal/EDMarketConnector) that enables [Discord Rich Presence](https://discordapp.com/rich-presence) for [Elite Dangerous](https://www.elitedangerous.com/)
A plugin for [Elite Dangerous Market Connector](https://github.com/Marginal/EDMarketConnector), that enables [Discord Rich Presence](https://discordapp.com/rich-presence) for [Elite Dangerous](https://www.elitedangerous.com/)
Show your current location to your friends on Discord from your user profile.
![Presence Screenshot](EDMC_Discord_Presence_1.png?raw=true)
@ -22,6 +22,25 @@ To check if the plugin is loaded correctly, go File -> Settings. Then browse to
![Plugin Installation Check](EDMC_Discord_Presence_3.png?raw=true)
## Options
You can set the plugin to not show your game data. Go to File -> Settings. Under the `DiscordPresence` tab, check `Disable Presence`
![Plugin Disable](EDMC_Discord_Presence_4.png?raw=true)
## Contributing
If you find a bug, please create an issue in the issue tracker in Github, properly detailing the bug and reproduction steps.
If you are willing to contribute to the project, please work on a fork and create a pull request.
## Credits
For the CMDRs by a CMDR. Created by [CMDR Garud](https://forums.frontier.co.uk/member.php/136073-Garud) for an awesome gaming community.
A big thanks to [Jonathan Harris (Marginal)](https://github.com/Marginal) for creating the Python boilerplate code for the Discord Rich Presence SDK. Without his input, the plugin would not have been done. Special mention for the awesome group I am in, [Knights of Karma](http://knightsofkarma.com/), for their continuous support.
Translate to french, migrate from python2 to python3 by [Poneyy](https://github.com/Poneyy)
## License
Developed under [Apache License 2.0](https://choosealicense.com/licenses/apache-2.0/).

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load.py
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@ -44,90 +44,50 @@ landingPad = '2'
this = sys.modules[__name__] # For holding module globals
def ship(ship_type):
ship_name = ''
match ship_type:
case "sidewinder":
ship_name = "Sidewinder"
case "eagle":
ship_name = "Eagle"
case "hauler":
ship_name = "Hauler"
case "adder":
ship_name = "Adder"
case "adder_taxi":
ship_name = "Apex Shuttle"
case "empire_eagle":
ship_name = "Imperial Eagle"
case "viper":
ship_name = "Viper Mk III"
case "cobramkiii":
ship_name = "Cobra Mk III"
case "viper_mkiv":
ship_name = "Viper Mk IV"
case "diamondback":
ship_name = "Diamondback Scout"
case "cobramkiv":
ship_name = "Cobra Mk IV"
case "type6":
ship_name = "Type-6 Transporter"
case "dolphin":
ship_name = "Dolphin"
case "diamondbackxl":
ship_name = "Diamondback Explorer"
case "empire_courier":
ship_name = "Imperial Courier"
case "independant_trader":
ship_name = "Keelback"
case "asp_scout":
ship_name = "Asp Scout"
case "vulture":
ship_name = "Vulture"
case "asp":
ship_name = "Asp Explorer"
case "federation_dropship":
ship_name = "Federal Dropship"
case "type7":
ship_name = "Type-7 Transporter"
case "typex":
ship_name = "Alliance Chieftain"
case "federation_dropship_mkii":
ship_name = "Federal Assault Ship"
case "empire_trader":
ship_name = "Imperial Clipper"
case "typex_2":
ship_name = "Alliance Crusader"
case "typex_3":
ship_name = "Alliance Challenger"
case "federation_gunship":
ship_name = "Federal Gunship"
case "krait_light":
ship_name = "Krait Phantom"
case "krait_mkii":
ship_name = "Krait Mk II"
case "orca":
ship_name = "Orca"
case "ferdelance":
ship_name = "Fer-de-Lance"
case "mamba":
ship_name = "Mamba"
case "python":
ship_name = "Python"
case "type9":
ship_name = "Type-9 Heavy"
case "belugaliner":
ship_name = "Beluga Liner"
case "type9_military":
ship_name = "Type-10 Defender"
case "anaconda":
ship_name = "Anaconda"
case "federation_corvette":
ship_name = "Federal Corvette"
case "cutter":
ship_name = "Imperial Cutter"
case _: # Default case for any other value
ship_name = "Unknown Ship"
return ship_name
ship_data = {
"sidewinder": "Sidewinder",
"eagle": "Eagle",
"hauler": "Hauler",
"adder": "Adder",
"adder_taxi": "Apex Shuttle",
"empire_eagle": "Imperial Eagle",
"viper": "Viper Mk III",
"cobramkiii": "Cobra Mk III",
"viper_mkiv": "Viper Mk IV",
"diamondback": "Diamondback Scout",
"cobramkiv": "Cobra Mk IV",
"type6": "Type-6 Transporter",
"dolphin": "Dolphin",
"diamondbackxl": "Diamondback Explorer",
"empire_courier": "Imperial Courier",
"independant_trader": "Keelback",
"asp_scout": "Asp Scout",
"vulture": "Vulture",
"asp": "Asp Explorer",
"federation_dropship": "Federal Dropship",
"type7": "Type-7 Transporter",
"typex": "Alliance Chieftain",
"federation_dropship_mkii": "Federal Assault Ship",
"empire_trader": "Imperial Clipper",
"typex_2": "Alliance Crusader",
"typex_3": "Alliance Challenger",
"federation_gunship": "Federal Gunship",
"krait_light": "Krait Phantom",
"krait_mkii": "Krait Mk II",
"orca": "Orca",
"ferdelance": "Fer-de-Lance",
"mamba": "Mamba",
"python": "Python",
"type9": "Type-9 Heavy",
"belugaliner": "Beluga Liner",
"type9_military": "Type-10 Defender",
"anaconda": "Anaconda",
"federation_corvette": "Federal Corvette",
"cutter": "Imperial Cutter"
}
def get_ship_name(ship_type):
return ship_data.get(ship_type, "Unknown Ship")
def callback(result):
logger.info(f'Callback: {result}')
@ -227,79 +187,64 @@ def journal_entry(cmdr, is_beta, system, station, entry, state):
presence_largetext = this.presence_large_text
presence_smallimage = this.presence_small_image
presence_smalltext = this.presence_small_text
if entry['event'] == 'StartUp':
presence_largetext = ship(('{ship}').format(ship=state['ShipType']))
match entry['event']:
case 'StartUp':
presence_largetext = get_ship_name(('{ship}').format(ship=state['ShipType']))
presence_smalltext = ('CMDR {cmdr}').format(cmdr=cmdr)
presence_largeimage = ('{ship}').format(ship=state['ShipType'])
presence_smallimage = 'edlogo'
#presence_smalltext = ('{cmdr}cr').format(credits=state['Credits'])
presence_state = _('In system {system}').format(system=system)
if station is None:
presence_details = _('Flying in normal space')
else:
presence_details = _('Docked at {station}').format(station=station)
elif entry['event'] == 'Location':
presence_details = _('Docked at {station}').format(station=station) if station else _('Flying in normal space')
case 'Location':
presence_state = _('In system {system}').format(system=system)
if station is None:
presence_details = _('Flying in normal space')
else:
presence_details = _('Docked at {station}').format(station=station)
elif entry['event'] == 'StartJump':
presence_details = _('Docked at {station}').format(station=station) if station else _('Flying in normal space')
case 'StartJump':
presence_state = _('Jumping')
if entry['JumpType'] == 'Hyperspace':
presence_details = _('Jumping to system {system}').format(system=entry['StarSystem'])
elif entry['JumpType'] == 'Supercruise':
presence_details = _('Preparing for supercruise')
elif entry['event'] == 'SupercruiseEntry':
presence_details = _('Jumping to system {system}').format(system=entry['StarSystem']) if entry['JumpType'] == 'Hyperspace' else _('Preparing for supercruise')
case 'SupercruiseEntry':
presence_state = _('In system {system}').format(system=system)
presence_details = _('Supercruising')
elif entry['event'] == 'SupercruiseExit':
case 'SupercruiseExit':
presence_state = _('In system {system}').format(system=system)
presence_details = _('Flying in normal space')
elif entry['event'] == 'FSDJump':
case 'FSDJump':
presence_state = _('In system {system}').format(system=system)
presence_details = _('Supercruising')
elif entry['event'] == 'Docked':
case 'Docked':
presence_state = _('In system {system}').format(system=system)
presence_details = _('Docked at {station}').format(station=station)
elif entry['event'] == 'Undocked':
case 'Undocked':
presence_state = _('In system {system}').format(system=system)
presence_details = _('Flying in normal space')
elif entry['event'] == 'ShutDown':
presence_details = _('Flying near {station}').format(station=entry['StationName']) if entry['event'] in ('Undocked', 'DockingCancelled', 'DockingTimeout') else _('Flying in normal space')
case 'ShutDown':
presence_state = _('Main Menu')
presence_details = ''
elif entry['event'] == 'DockingGranted':
case 'DockingGranted':
landingPad = entry['LandingPad']
elif entry['event'] == 'Music':
case 'Music':
if entry['MusicTrack'] == 'MainMenu':
presence_state = _('In Main Menu')
presence_details = ''
# Todo: This elif might not be executed on undocked. Functionality can be improved
elif entry['event'] == 'Undocked' or entry['event'] == 'DockingCancelled' or entry['event'] == 'DockingTimeout':
presence_details = _('Flying near {station}').format(station=entry['StationName'])
# Planetary events
elif entry['event'] == 'ApproachBody':
case 'ApproachBody':
presence_details = _('Approaching {body}').format(body=entry['Body'])
planet = entry['Body']
elif entry['event'] == 'Touchdown' and entry['PlayerControlled']:
case 'Touchdown' if entry['PlayerControlled']:
presence_details = _('Landed on {body}').format(body=planet)
elif entry['event'] == 'Liftoff' and entry['PlayerControlled']:
if entry['PlayerControlled']:
presence_details = _('Flying around {body}').format(body=planet)
else:
presence_details = _('In SRV on {body}, ship in orbit').format(body=planet)
elif entry['event'] == 'LeaveBody':
case 'Liftoff':
presence_details = _('Flying around {body}').format(body=planet) if entry['PlayerControlled'] else _('In SRV on {body}, ship in orbit').format(body=planet)
case 'LeaveBody':
presence_details = _('Supercruising')
elif entry['event'] == 'Loadout':
case 'Loadout':
presence_largeimage = ('{ship}').format(ship=state['ShipType'])
presence_largetext = ship(('{ship}').format(ship=state['ShipType']))
# EXTERNAL VEHICLE EVENTS
elif entry['event'] == 'LaunchSRV':
presence_largetext = get_ship_name(('{ship}').format(ship=state['ShipType']))
case 'LaunchSRV':
presence_details = _('In SRV on {body}').format(body=planet)
elif entry['event'] == 'DockSRV':
case 'DockSRV':
presence_details = _('Landed on {body}').format(body=planet)
case _:
# No specific action for other events
pass
if (presence_state != this.presence_state or
presence_details != this.presence_details or